3D Modelling with Blender
1) Basic Operations of using Blender
▪ Adding a new object
▪ Deleting an object
▪ Grabbing/moving an object
▪ Definitions IE - faces, modifiers, edges
▪ Extruding/extending a plane
2) Pivot Points
3) Modifiers - Boolean, Mirror and Array
4) UV Mapping
5) Creating Blender Animations
6) Creating sculptures
Metaverse Curriculum:
• What is the Metaverse?
• How Gaming + Web 3.0 + Blockchain are Changing the Internet
• NFT’s and Metaverse
• Industries Disrupted by the Metaverse: Fashion, Marketing, Brands, Finance, Gaming, Architecture, Virtual Shows/Concerts, Art Galleries and Museums
• The Different Shapes of the Metaverse: Games, NFTs (assets), Blockchain Protocols, Cryptocurrencies, etc
• Virtual Reality (VR) and Augmented Reality (AR), Mixed Reality (MR) and Extended Reality (XR)
• Metaverse Interfaces: Personal Computer, Mobile Phone, AR Glasses, VR Goggles, Neuralink
• Blockchain Protocols and Platforms Involved in the Metaverse
• Metaverse-Related Tokens
• Investing In the Metaverse and Profit
• Metaverse Index - MVI
• The Flagship Metaverse Projects
• How to Find and Evaluate Metaverse Projects
• Asset Classes Inside the Metaverse
◦ Land, Coins, Characters/ Avatars, Skins, Utility, etc. + Individual Ownership
• Metaverse Games
◦ Decentraland, Sandbox, Star Atlas, Axie Infinity, Treeverse
• Metaverse Land Ownership - Property Investment
• Metaverse and DeFi
• Metaverse and GameFi
• Play-To-Earn
• The Metaverse Future